MistfallHunters
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Patch notes › Sep 3, 2026

September 3 Live Update

Official Mistfall Hunter announcement by Bellring Games · posted Sep 3, 2026 05:27 UTC · patch · Read the original on Steam ↗

Dear Gyldhunters, thank you for your incredible support. We plan to perform a no-downtime update on September 3, at 08:00 UTC+0, to fix a batch of known issues. Afterward, you will need to update your game client via your platform's store.

New Content & Optimizations:

- Added Solo Mode for Brandrgarde's Normal and Cataclysm difficulties.

- Added region server details to recruitment messages displayed within chat channels.

- Added safety railings to all elevator platforms inside towers.

- Optimized the red dot indicator above enemy characters during matches, making it easier for Gyldhunters to quickly gauge an opponent's gear level.

- Added a phased submission feature for upgrading materials at the Collection Pedestal.

- Improved character movement when rapidly changing direction during displacement skills such as [Bloody Blade Dance], making movement smoother and reducing the frequency of rubberbanding.

Class Balance Adjustments and Combat Optimizations:

Mercenary:

- Slightly increased the stagger inflicted on enemies by a [Perfect Block] to make post-block damage output more consistent.

- Increased the shield value provided by the [Block Damage Boost] talent in Trio Mode.

- Fixed an issue where canceling the charge animation of [Punishing Hammer] would result in abnormal Light Strike attack speeds.

- Fixed an issue where dodges performed under the effects of the [Leap Step], [Dynamic Charge], and [Relentless Advance] talents could still be interrupted even while in Super Armor state.

- Fixed an issue where the echo effect from Insatiable Heart - Demolisher would abnormally trigger stun stacks for the [Titan Hammer Strike] talent.

Withered Knight:

- Fixed an issue where the [Joint Pierce] talent would still take effect on targets that were hit but not successfully pulled in.

- Fixed an audio issue where the detonation sound effects granted by the [Auto Execution] talent failed to differentiate between friendly and enemy factions.

Shadowstrix:

- Increased the wind-up duration of the [Phantom Shift] skill.

- Increased the wind-up duration of the [Free Movement] talent.

- The charge state of the [Flurry Strike] skill now incurs continuous Energy consumption. This is intended to eliminate zero-cost pressure tactics where Dual Blades players could remain in a charge state indefinitely during combat.

- Slightly increased the Energy Cost of the [Flurry Strike] skill.

- Added a minor Energy recovery effect upon successfully landing a charged [Flurry Strike] buffed by the [Deep Charge] talent.

- Added a minor Energy recovery effect when max stacks are reached for the [Wound Buildup] talent.

- Fixed an issue where characters equipped with the [Lurking Blow] talent would still receive its buff even after being forced out of Stealth by taking damage.

Sorcerer:

- Optimized the input buffering for the [Flameblade] and [Windcraft] skills to prevent subsequent unintended skill activations.

- Removed the damage falloff scaling based on distance from the center for the [Thunderstrike] skill; it will now deal uniform damage across both center and edge hits.

- Fixed an issue where certain instant-cast basic attack spells could not be cast directly while in Energy Overdraft. These spells can now be cast immediately in that state.

- Fixed an occasional issue where characters would rubberband back to their original position after dodging.

- Fixed an issue where the buff state from the [Flexible Casting] talent would persist indefinitely under specific circumstances.

- Fixed an issue where the buff from the [Stardust Energy] talent would persist indefinitely under specific circumstances.

Blackarrow:

- Slightly reduced the cooldown of the [Steel Arrow] skill, with a slightly larger reduction applied in Trio Mode compared to Solo Mode.

- Fixed an issue where canceling the aim animation of [Frostblight Bomb] or [Impact Grenade] would result in abnormal Light Strike attack speeds.

Gem Affixes:

- [PS5] Fixed an issue where affix text strings would only display the integer portion of values.

Critical Fixes:

- Fixed an issue where Gyldening DMG would spike abnormally under specific circumstances.

- Fixed an issue where Gyldening DMG would occur before the Gyldening progress had fully accumulated under specific circumstances.

- Fixed an issue where the investigation site icon for the Season Task [Moonprayer] would fail to appear on the minimap.

- Fixed an issue where the Season Task [All or Nothing] could not be completed under specific circumstances.

Other Fixes:

- Fixed an issue where characters could teleport a short distance when interrupted while using a mobility skill under specific circumstances.

- Fixed an issue where the team voice chat microphone icon would display incorrectly under specific circumstances.

- Fixed an occasional issue where the [Victory Wine] confirmation pop-up would repeatedly prompt on screen.

- Fixed an issue where the skill lock-on for Elite Greataxe Berserkers in the Verdant Grounds would be lost under specific circumstances.

- Fixed an occasional issue where the UI would unexpectedly close while looting in areas with a high density of containers.

- Fixed an issue where the interface would automatically close after looting all items from a container.

- Fixed an issue where players were unable to preview higher-tier collectibles at the Collection Pedestal under specific circumstances.

- [PS5] Fixed a visual issue where drink names would display incorrectly on the Victory Wine screen.

- [Console] Fixed an issue where custom controller keybind configurations would automatically reset to default under specific circumstances.

Newer: Brandrgarde Solo Mode Now Available & Limited-Time Special Rewards · Older: Fair Play Penalty Announcement · All patch notes · Roadmap