Dear Gyldhunters, thank you for your incredible support. We plan to perform a no-downtime update on September 15, at 8:00 UTC+0, to fix a batch of known issues. Afterward, you will need to update your game client via your platform's store.
New Content & Optimizations:
- Changed the completion requirement for the season task [Soul Hunt] to "Complete 1 Soul Harvest while staying alive."
- Removed the "Complete all objectives within a single session, or all progress will be reset" restriction for the season tasks [Battle-Tested] and [Preserving the Truth].
- Changed the completion requirement for the season task [All or Nothing] to "Defeat 1 Gyldhunter."
- Optimized the stacking logic for stackable items in Pip's Pouch, so that acquiring the same stackable item multiple times will no longer automatically occupy additional inventory slots.
Class Balance Adjustments and Combat Optimizations:
Mercenary:
- Reduced the Energy Cost of the [Stonebreaker Slash] skill.
- Fixed an occasional issue where successfully blocking with the [Stonebreaker Slash] skill while low on Energy would cause the follow-up action to be interrupted.
- Fixed an occasional issue where taking damage while using [Stonebreaker Slash] would result in the skill functioning normally but the character animation failing to play.
Withered Knight:
- Slightly reduced the damage of the [Heavy Strike] skill and its branch damage following a forward dodge.
- Slightly reduced the damage of delayed Executions and consecutive Executions.
- Slightly reduced the cooldown of the [Sacred Bulwark] skill.
- Slightly increased the damage of the [Spear Barrage] skill.
- Execute no longer triggers the effect of the [Smiting] affix.
- Fixed an issue where footstep audio would go missing for Gender 2 Polearm & Shield characters under specific circumstances.
Shadowstrix:
- Added a new audio cue that plays when charge phases change for the [Flurry Strike] skill.
- Fixed an issue where the [Ankle Cut] talent would fail to take effect under specific circumstances.
- Fixed an issue where chaining a dodge right at the end of [Bloody Blade Dance] could trigger server-side rubberbanding issues.
Sorcerer:
- Slightly increased the Health of the obstacle generated by the [Forbidden Gate] skill.
- Fixed an issue where Energy-recovery skills would accidentally trigger the [Stardust Arcana] talent while in a Stamina Overdraft state.
Blackarrow:
- Slightly increased the cooldown of the [Spore Arrow] skill.
- Slightly increased the damage of the [Featherlight Arrow] skill when released without charging.
- Fixed an issue where executing the [Dodge Power Shot] skill backward would result in abnormal cooldown durations.
- Fixed an issue where [Impact Grenade] could be cast twice in a row under specific circumstances.
- Fixed an issue where explosion damage from the [Blood Infection] talent failed to trigger the effect of the [Smiting] affix.
Seer:
- Reduced the cooldown of the [Shelter Rune] skill.
- Fixed an issue where jumping would interrupt the casting of [Blinding Rune].
Tactical Items:
- Removed the dodge energy reduction effect from the [Revealing Bulb] item series, and added a restriction preventing the Exposed status effect from being repeatedly applied to the same target.
Gem Affixes:
- Slightly reduced the damage boost effect of the [Fervor] affix.
Critical Fixes:
- Fixed an issue where, when taking continuous hits from skills like [Bloody Blade Dance], the Breakaway and "ground slam and recovery" animations were interrupted on the client side but continued playing on the server side, resulting in character position rubberbanding.
- Added additional network fluctuation fault tolerance for branch attacks executed after a dodge, reducing the probability of position rubberbanding in high-latency environments.
- Improved the synchronization mechanism for dodge movement directions, making a character's dodge direction appear more stable from other players' perspectives and reducing position offsets.
- [Non-CN Servers] Switched AWS server storage from EFS to EBS, successfully resolving rare instances of prolonged hitching/stuttering (lasting over 5 seconds) caused by log I/O disk-write bottlenecks.
Other Fixes:
- Fixed a terrain collision issue in certain areas of Hallowgrove and Brandrgarde.
- Fixed an issue where completing in-match tasks would fail to count properly on the Fate Chart under specific circumstances.
- Fixed an issue where recruitment messages in chat channels would display as garbled text under specific circumstances.
- Fixed an issue where minimap markers at the Sealed Grounds in Brandrgarde would display abnormally under specific circumstances.
- Fixed an issue where the minimap icon would display abnormally after picking up a Soul Cocoon during a Soul Harvest.
- Fixed an issue where the per-match Path of Glory point cap was displayed incorrectly on the results screen.
- Fixed an issue where bringing up the Item Wheel would lock the player out of all actions under specific circumstances.
- Fixed an issue where the Collection Pedestal would abnormally disappear after being previewed at camp.
- Fixed an occasional issue where interacting with Soekja would lock the player out of all actions.
- Fixed a visual issue where Gyldjar and Bell skins displayed abnormally on the in-match inventory interface.
- Fixed an issue where the actual completion requirements for the season task [Polishing the Story] did not match its displayed text description.
- Fixed an issue where the completion conditions for the season task [Show Your Edge] were calculated incorrectly.
- [PS5] Fixed an issue in character creation where selecting a voice type would fail to trigger an audio preview.