MistfallHunters
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Patch notes › Jul 10, 2026

Gyldenhunters' Council Phase 1 — Community AMA Responses

Official Mistfall Hunter announcement by Bellring Games · posted Jul 10, 2026 07:16 UTC · news · Read the original on Steam ↗

Greetings, Gyldenhunters

The Mistfall Hunter Steam Next Fest playtest has now successfully concluded. During this period, countless ventured into Windrest and stepped onto the mist-shrouded continent of Weavereach. Together, we experienced the brand-new gameplay. Every member of the development team is deeply grateful for your enthusiastic companionship and long-standing support.

To better listen to the voice of the community and build Mistfall Hunter together, we have officially launched Gyldenhunters' Council Phase 1 — the Community AMA Question Collection Event!

Here are the main points of this response:

I. Servers, Regions, and Cross-Region Play

1. Are there any new updates regarding region unlocking?

2. Will the game feature regional pricing (specifically for countries with lower-valued currencies like Brazil)?

II. Matchmaking and Game Modes

3. Will a Duo mode be added? When will the Solo/Duo maps be released? Will Brandrgarde be available for Solo play?

4. Can duo teams be prioritized to be matched against other duo teams? Can you limit the number of identical classes within a team to improve balance?

5. Will bots remain in the game permanently? Are there any plans to improve the bot combat AI?

6. How long will a season last?

III. Class Balance and Combat Mechanics

7. How will the balance between Solo and Trio modes be handled?

8. What is the basis for game balance? What balance changes can we expect before and after the official launch? How will you address the issue where melee classes are easily suppressed?

9. What are your thoughts and improvement plans for the Hammer? Are there any plans to buff underutilized class weapons, or to make specific adjustments to classes like the Sorcerer, Seer (Mace), Withered Knight, and Shadowstrix?

10. How will issues like stagger canceling, stun locking, and crowd control immunity be addressed?

11. Can shields provide true blocking capabilities?

Allowing shields to mitigate 100% of incoming damage would overly reward passive play and make combat incredibly dull. However, we have left room in our equipment loadout system for players to build toward an exceptionally high damage-reduction rate when blocking.

IV. Progression, Forging, Inventory, and Economy

12. Can Auction House slots be increased and made character-specific? How will you maintain balance to prevent players from buying high-end gear too easily?

13. Will a dedicated gem warehouse be added (supporting stacking, filtering, and displaying affixes)? Can characters get more personal warehouse space? Can the stack limits for building and upgrading materials be increased?

14. Can the Forging/Crafting system be sped up or reworked? Will we be able to salvage equipment and gems to obtain materials?

15. Will loot drop rates and diversity be adjusted? Are there plans to make top-tier gear account-bound or PvE-exclusive?

16. Can loadouts save beverage buffs and consumables?

V. PvE, Maps, Tasks, and End-Game Content

17. Do you plan to add more engaging tasks, high-difficulty PvE content, a pure PvE mode, a Boss Rush, or hidden content/Easter eggs/lore?

18. Will maps feature randomly generated diversity? Will you add labyrinths, better utilization of verticality, random events, and make the maps feel more alive with things like more non-aggressive enemies or new combat moves?

19. How will in-game events be structured? How will you maintain veteran player engagement after endgame loops and seasonal resets? How many more maps and how much content will the official release have compared to the Beta?

VI. UI, Controls, QoL, and Settings

20. Will there be support for one-click build swapping, independent weapon keybinds, custom crosshairs, lock-on toggles, FOV adjustments, and equipment color customization?

21. Will issues like tutorial prompts blocking the screen be fixed? Will search functions be added to the Auction House and the Warehouse?

22. Will social features or mini-games be added to the camp?

23. Can the heartbeat audio be disabled when the Shadowstrix is in Sneak mode?

VII. Pricing, Monetization, and Cosmetics

24. What will the final price of the game be? Will it support regional or localized pricing? Can Game Pass users upgrade to the Deluxe Edition?

25. Are purchased items strictly cosmetic?

VIII. Technical Issues and Performance

26. Will the issue where the game freezes after enabling frame generation be fixed? Will players affected by the accessory item disconnection bug receive compensation?

IX. Future Plans, Roadmap, and Miscellaneous

27. What is the clear roadmap for major post-launch updates, particularly for 2026-2027? Will patch notes regarding balance changes be shared ahead of time?

28. Do you plan to add more classes, weapons, skills, and affixes? What are some exciting class concepts for the future? Will the Blasphemer class receive more mechanical depth, such as catalysts or talent points?

29. How will you efficiently handle cheaters and exploiters? How do you balance player feedback with the original vision of the game?

30. Will there be seasonal resets (wipes), and if so, how frequent will they be? Will there be damage meters or kill trackers? Are there any plans to sell physical merchandise or release 3D model files for public use?

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